A Virtual Game that I Play for Real!

by on Wednesday, 19 October 2011 7137 hits Comments
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By Ni Ming, edited by Chen Yujun(Raining), translated from the Chinese original by Conor Stuart, artwork by Arvid Torres

I don't think I would survive without online games. I've enjoyed playing all kinds of computer games since I was little. In first year of university, all the guys in my class were playing ‘World of Warcraft’, so I decided to start playing it too. At one point I was playing for 8-10 hours a day, which would normally give me a headache and make me feel a little queasy because of the 3D gameplay. I had to sprint to the toilet all of a sudden.

The world of online games is like a microcosm of society. One needs to invest a lot of time and money in it. There are even people who arrange to go online every day at a certain time like punching a time-clock. As each team is made up of different characters with different classes, someone will be in charge of inflicting as much DPS (Damage per second) as possible, others heal, and others still tank, so if you are missing a team member it is impossible to continue with a quest. For the most part I undertake quests, play PvP (player vs player), or purely wandering around inside this other dimension made up of a fusion of technology and beauty. At times, when playing instances with randomly selected strangers as team members, I would be on the verge of tears from the pressure, although I also had good experiences. As the more challenging parts of the game need cooperation and communication between team members, if you make a mistake it can lead to the death of the whole team, so when you make a mistake it is hard to avoid feeling frustrated, that you have let everyone else down.

However, not everyone's attitude to the online game is the same, not everyone takes it as seriously as others. As well as this, due to controls set in place by the CCP on the mainland, if mainlanders want to play the latest version of World of Warcraft they have to find a way to use the servers for Taiwan and Hong-Kong, which means the servers are overburdened. Differences in culture, habits, and ways of talking inevitably cause friction between players. For example, one time when our team were in the middle of a game, one member of the team suddenly stopped responding, I was stunned, after a quite a long while someone said, "He runs a store, he's with a customer...". Everyone commits a lot of time and money to play, but this guy just abandoned the game without even a word to his team members! It leaves you speechless. As well as this kind of thing, there are quite a lot of strongly worded political arguments conducted between Mainland Chinese and Taiwanese players, which destroy the experience of the game for many people, leading some of the game's older devotees to stop playing altogether. Although the simulated world of the game is not so far from the real world in terms of how people interact, in the game gender is not important except in appearance, it all depends on the skill and style of the player, this makes the game's reality different from real life. Although it is not easy to tell a player's real gender, in the world of the game, girls often play male characters and male players often play as pretty girls, which is pretty interesting (although because male players are the majority, when people come across a female character they will often assume that the player is male).

On the whole, the current World of Warcraft is very diverse, although this diversity comes hand and hand with the problems mentioned above. People still organize player get-togethers, arrange to meet in the real world and make friends but the game lacks the sense of community that it once had. This is also true of the internet in general, due to changes in society, it has become less and less safe, and it is impossible to go back to simpler times. My experience of online gaming has influenced my value system, because it is real experience, even if it occurs in a simulated world, it is still an extension of the real world.

 

Last modified on Wednesday, 08 January 2014 17:34
Raining (陳雨君)

人籟論辨月刊前編輯
Ex-editor of Renlai Monthly

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